Saturday, October 11, 2014

Server Reconciliation in Unity3D - Tutorial

Hey everyone,

I'm back. I know it's been a couple weeks since I posted, so I wanted to go all out today and write a tutorial. Last term at school, I was working on networking in Unity3D. There are some really good tutorials out there on creating an authoritative server, client-side prediction, and entity interpolation, but there was nothing on server reconciliation; which is also important. Mostly when I searched for some help on this subject, all I got was bank reconciliation, which is not very helpful in this case.

Luckily, I did figure out how to do server reconciliation in Unity3D, and now I want to share what I learned with everyone. I've never written a tutorial before, so hopefully I can explain myself well.

Saturday, September 27, 2014

It's been a while

Howdy,

I can't believe how long it's been since I last posted. Lot's of things have changed since then. I graduated from Seneca College for Creative Advertising, got an internship at an ad agency, and now, well, now I'm back at for video game design and development and loving it.

Why this crazy 180 career change you ask?

Well, I felt like I wasn't going anywhere in the ad industry and I guess it just wasn't for me. I decided to switch career paths back in November of last year. It's already been almost a year? Wow, time flies.

Why did I choose the video game industry? I love video games and I stumbled on some schools who teach this stuff. The rest is history.

I'm really excited to be studying at RCC Institute of Technology in Concord, Ontario, Canada. My class is making a game (third person brawler, with a Diablo style camera) and I just so happen to be the lead programmer on it. Right now, I've been working on the AI for the game.

I going to try to blog regularly from now on(I know I said that previously, but this time I mean it). Only now, I'll be blogging about the video game industry mostly(I'll throw in some advertising stuff too).

Okay, so I'm done for now.

Peace out and thanks for reading.