Hey everyone,
I'm back. I know it's been a couple weeks since I posted, so I wanted to go all out today and write a tutorial. Last term at school, I was working on networking in Unity3D. There are some really good tutorials out there on creating an authoritative server, client-side prediction, and entity interpolation, but there was nothing on server reconciliation; which is also important. Mostly when I searched for some help on this subject, all I got was bank reconciliation, which is not very helpful in this case.
Luckily, I did figure out how to do server reconciliation in Unity3D, and now I want to share what I learned with everyone. I've never written a tutorial before, so hopefully I can explain myself well.